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Created by Eros Chagas

Abilities

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Pix, Faerie Companion

WIDTH:

60

SPEED:

900 - 2600

Leash Range:

1600 / 2050

Innate: Lulu is assisted by Pix, an untargetable faerie, who follows her around and fires a barrage of 3 bolts towards Lulu's target whenever she uses a basic attack. Each bolt deals 5 − 39 (based on level) (+ 5% AP) magic damage to Lulu's attack target or to the first enemy they collide with, for a total of 15 − 117 (based on level) (+ 15% AP) magic damage on hitting a single enemy with all three bolts.

Casting Help, Pix! on an ally champion transfers Pix's help to them, causing him to fire the bolts dependent on their basic attacks.

Pix returns to Lulu's side if she teleports a long distance and when the unit he's attached to exceeds her leash range.

Glitterlance

RANGE:

950

WIDTH:

120

SPEED:

1450

CAST TIME:

0.25

COST:

50 / 55 / 60 / 65 / 70 Mana

COOLDOWN:

7

Active: Lulu and Pix each fire a magic bolt towards the target point, each one dealing magic damage, reduced to 70% against minions, and slowing them by 80%, decaying over 2 seconds.
If an enemy is struck by both bolts, they take 25% damage from the second and the duration of the slow is refreshed.

MAGIC DAMAGE:

70 / 105 / 140 / 175 / 210 (+ 40% AP)

MINION DAMAGE:

49 / 73.5 / 98 / 122.5 / 147 (+ 28% AP)

Whimsy

TARGET RANGE:

650

SPEED:

2250

CAST TIME:

0.2419 / None

COST:

65 Mana

COOLDOWN:

17 / 16 / 15 / 14 / 13

Enemy Cast: Lulu launches a spell onto the target enemy champion that upon arrival polymorphs them into a harmless critter for a duration, during which their base movement speed is reduced by 60, and disarming them for the same duration.

Disable Duration:

1.25 / 1.5 / 1.75 / 2 / 2.25

Self / Ally Cast: Lulu instantly casts erratic magic upon the target allied champion or herself, granting the target bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds.

Bonus Attack Speed:

25 / 27.5 / 30 / 32.5 / 35%

Duration:

3 / 3.25 / 3.5 / 3.75 / 4

Help, Pix!

TARGET RANGE:

650

CAST TIME:

none

COST:

60 / 65 / 70 / 75 / 80 Mana

COOLDOWN:

8

Active: Lulu can cast Help, Pix! on a target ally or enemy, or herself.

Enemy Cast: Lulu sends Pix to the far side of the target enemy for 4 seconds, dealing them magic damage and revealing them for the same duration.

MAGIC DAMAGE:

80 / 120 / 160 / 200 / 240 (+ 40% AP)

Self / Ally Cast: Lulu sends Pix to the target ally for 6 seconds, granting them a shield for 2.5 seconds if they are a champion. Lulu may cast Help, Pix! upon herself to bring Pix back and grant herself the shield.

Shield Strength:

80 / 120 / 160 / 200 / 240 (+ 60% AP)

Wild Growth

TARGET RANGE:

900

EFFECT RADIUS:

400 / 400

SPEED:

1450

CAST TIME:

none

COST:

100 Mana

COOLDOWN:

120 / 100 / 80

Active: Lulu enlarges the target allied champion or herself for 7 seconds, knocking up all enemies near the target at the time of cast for 0.75 seconds and granting the target bonus health, 40% increased size and an aura that slows nearby enemies for the duration, lingering for 0.25 seconds.

Bonus Health:

300 / 450 / 600 (+ 50% AP)

Slow:

30 / 45 / 60%

Lore

Lulu was always a caring and deeply empathetic yordle, who lived as much in her whimsical daydreams as in reality. One day, while wandering the material realm, she came upon what appeared to be a bird with a broken wing. She ran to help, at which point the bird turned into a tiny, mischievous fae spirit. Before she could react, the faerie grabbed her walking stick and took off. Giggling, Lulu gave chase.

The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach.

Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small.

Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix.

With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature.

Pix had led her to the Glade.

Bandle City, Lulu's home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it... until now.

Here, Lulu's own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life.

Lulu didn't know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed.

When finally she remembered, it was like waking from a dream.

She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix's endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff.

Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn't remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn't want to return quite yet.

Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went.

In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn't quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them.

In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good.

While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun.

And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.


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